<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>EM Studio Haircutting Game</title>
    <style>
        body { font-family: 'Courier New', Courier, monospace; background-color: #1a1a1a; color: #00ff00; display: flex; justify-content: center; padding: 20px; }
        #game-container { max-width: 600px; width: 100%; border: 2px solid #00ff00; padding: 20px; background: #000; box-shadow: 0 0 15px #00ff00; }
        .stats { display: flex; justify-content: space-between; border-bottom: 1px solid #444; padding-bottom: 10px; margin-bottom: 20px; color: #fff; }
        .message-box { height: 250px; overflow-y: auto; margin-bottom: 20px; border: 1px solid #333; padding: 10px; background: #080808; }
        .controls { display: grid; grid-template-columns: 1fr 1fr; gap: 10px; }
        button { background: #00ff00; color: #000; border: none; padding: 10px; cursor: pointer; font-weight: bold; font-family: inherit; }
        button:hover { background: #00cc00; }
        button:disabled { background: #333; color: #666; cursor: not-allowed; }
        .theme-song { color: #ff00ff; font-style: italic; text-align: center; margin-bottom: 15px; }
        a { color: #00ffff; text-decoration: none; }
    </style>
</head>
<body>

<div id="game-container">
    <div class="stats">
        <span>💰 Bank: $<span id="money">0</span></span>
        <span>💈 EM Studio</span>
    </div>

    <div class="theme-song" id="theme-display">
        ♪ Snipping away... Visit <a href="http://www.emsalon.com" target="_blank">www.emsalon.com</a> ♪
    </div>

    <div class="message-box" id="log">
        Welcome to EM Studio! Click "Next Client" to begin.
    </div>

    <div class="controls" id="controls">
        <button onclick="nextClient()">Next Client</button>
        <button id="upgrade-btn" onclick="buyUpgrade()" style="display:none;">Upgrade Tools ($100)</button>
    </div>
</div>

<script>
    let money = 0;
    let upgraded = false;
    let currentClient = null;
    const log = document.getElementById('log');
    const moneyDisplay = document.getElementById('money');
    const controls = document.getElementById('controls');
    const upgradeBtn = document.getElementById('upgrade-btn');

    const clients = [
        { name: "Maximilian", pref: "stylish", desc: "has a big date tonight." },
        { name: "Sgt. Stone", pref: "short", desc: "wants no nonsense." },
        { name: "Luna", pref: "edgy", desc: "wants something wild." },
        { name: "Mr. Higgins", pref: "classic", desc: "is a picky billionaire." }
    ];

    function writeLog(text, color = "#00ff00") {
        log.innerHTML += `<div style="color: ${color}">${text}</div>`;
        log.scrollTop = log.scrollHeight;
    }

    function nextClient() {
        currentClient = clients[Math.floor(Math.random() * clients.length)];
        log.innerHTML = "";
        writeLog(`--- NEW CLIENT ---`);
        writeLog(`${currentClient.name} walks in. They ${currentClient.desc}`, "#fff");
        
        controls.innerHTML = `
            <button onclick="cut('A')">Sharp Fade</button>
            <button onclick="cut('B')">Layered Trim</button>
            <button onclick="cut('C')">Buzzcut</button>
        `;
    }

    function cut(type) {
        let satisfaction = 50;
        
        // Logic
        if (type === 'A') {
            satisfaction += (currentClient.pref === 'stylish') ? 30 : 10;
            writeLog("> You perform a Sharp Fade.");
        } else if (type === 'B') {
            satisfaction += (currentClient.pref === 'classic') ? 30 : 15;
            writeLog("> You perform a Layered Trim.");
        } else if (type === 'C') {
            satisfaction += (currentClient.pref === 'short') ? 40 : -30;
            writeLog("> You go for the Buzzcut!");
        }

        if (upgraded) satisfaction += 10;

        // Random Event
        if (Math.random() < 0.3) {
            writeLog("⚠️ EVENT: Your clippers snagged! (-15)", "red");
            satisfaction -= 15;
        }

        finishGame(satisfaction);
    }

    function finishGame(score) {
        let earned = 0;
        if (score >= 80) {
            earned = 50;
            writeLog(`⭐ AMAZING! ${currentClient.name} loves it. +$50`, "yellow");
        } else if (score >= 40) {
            earned = 25;
            writeLog(`⭐ GOOD JOB. ${currentClient.name} is satisfied. +$25`);
        } else {
            earned = 5;
            writeLog(`⭐ OUCH. ${currentClient.name} left a bad tip. +$5`, "red");
        }

        money += earned;
        moneyDisplay.innerText = money;
        
        controls.innerHTML = `<button onclick="nextClient()">Next Client</button>`;
        if (!upgraded && money >= 100) {
            upgradeBtn.style.display = "block";
            controls.appendChild(upgradeBtn);
        }
    }

    function buyUpgrade() {
        if (money >= 100) {
            money -= 100;
            upgraded = true;
            moneyDisplay.innerText = money;
            upgradeBtn.style.display = "none";
            writeLog("✅ UPGRADE PURCHASED: Gold-Plated Scissors! Score bonus active.", "cyan");
        }
    }
</script>

</body>
</html>

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